class WTFEquipKatanaFire extends KatanaFire;

function float GetFireSpeed()
{
	local float FS;
	FS = Super(KFMeleeFire).GetFireSpeed();
	
	if (KFGameType(Level.Game) == None)
		return FS;
	
	if (KFGameType(Level.Game).bZEDTimeActive)
	{
		Log("WTFEquipKatanaFire: In ZEDTime, increasing fire speed");
		return FS * 2.0;
	}
	
	return FS;
}

defaultproperties
{
}
